Nerd stuff · Field science
How does wind affect a bullet at long range?
Double the distance, quadruple the drift.
Quick answer
A crosswind pushes a bullet sideways in proportion to how late the bullet arrives. For a .308 175 grain match load, our engine puts a 10 mph full-value wind at 0.7 inches of drift at 100 yards and 108 inches, nine feet, at 1,000. Drift grows with the square of the distance, so doubling the range roughly quadruples the miss.
Wind is the one condition a ballistic solver cannot measure for you, and the one that will beat you at distance. So we put the same .308 hunting rifle through the engine inside Wrist Dope at every range from 100 to 1,000 yards, in every wind speed from 2 to 25 mph, and from all twelve hours of the clock. Here is what the air actually does to a bullet.
108in
Drift at 1,000 yards in a 10 mph crosswind. Nine feet, a full car length sideways.
4.5×
What the drift multiplies by when you double the distance from 300 to 600 yards.
3.2in
What every single mile per hour of misjudged wind costs you at 600 yards.
The measurement
What a crosswind actually costs
Start with the plain numbers. Below is one rifle, zeroed at 100 yards on a calm day, fired into a wind blowing straight across the line of fire. Nothing about the rifle changes between the three curves; only the wind speed does. Notice that all three curves bend upward rather than running straight, and notice how early they clear the height of a steel plate.
How far sideways the wind puts your bullet
Inches of drift by distance, in a full-value crosswind. .308 Win, 175 gr, 100-yard zero.
See the numbers
| Distance | 5 mph (in) | 10 mph (in) | 15 mph (in) | 10 mph (MOA) |
|---|---|---|---|---|
| 100 yd | 0.4 | 0.7 | 1.1 | 0.70 |
| 200 yd | 1.5 | 3.0 | 4.6 | 1.45 |
| 300 yd | 3.5 | 7.1 | 10.6 | 2.25 |
| 400 yd | 6.5 | 13.1 | 19.6 | 3.12 |
| 500 yd | 10.6 | 21.3 | 31.9 | 4.06 |
| 600 yd | 16.0 | 32.0 | 47.9 | 5.09 |
| 700 yd | 22.8 | 45.5 | 68.3 | 6.21 |
| 800 yd | 31.2 | 62.4 | 93.6 | 7.45 |
| 900 yd | 41.5 | 83.1 | 124.6 | 8.81 |
| 1000 yd | 54.1 | 108.2 | 162.2 | 10.33 |
At 300 yards a 10 mph wind is worth 7.1 inches, roughly the width of your hand, and a lot of hunters get away with ignoring it. At 600 yards the same wind is 32 inches, wider than a deer is deep. At 1,000 it is 108 inches. That is not a correction any shooter can eyeball.
Wind speed is the easy half. Drift is exactly proportional to how hard the wind is blowing. The engine holds 3.196 inches per mile per hour at 600 yards all the way from 2 mph to 25 mph, so 20 mph does precisely twice what 10 mph does. Range is where the arithmetic stops being friendly.
The mechanism
Drift is not about push. It is about lateness.
Here is the part that fixes most people's intuition. Wind does not shove a bullet off course like a hand on a shoulder. The bullet is flying through a body of air that is itself moving sideways, and the bullet gets dragged along with it. What sets how far it gets dragged is not the distance to the target. It is how much time the bullet loses to drag on the way.
Imagine a bullet that never slowed down. It would reach 1,000 yards in 1.132 seconds, and it would arrive with almost no sideways error at all, because in that world the crosswind and the bullet cross the same distance together. The real bullet leaves at 2,650 fps, arrives at 1,116 fps, and takes 1.747 seconds. It is 0.61 seconds late, and every one of those late seconds is time the moving air keeps carrying it sideways. Multiply 0.61 seconds by 10 mph and you get the engine's drift number to the printed digit.
Real drift against a straight-line guess
If drift scaled with distance, the 100-yard value of 0.73 inches would reach 7.3 inches at 1,000 yards. It reaches 108.
See the numbers
| Distance | Flight time (s) | Drag-free time (s) | Lag (s) | Drift (in) | If drift were linear (in) |
|---|---|---|---|---|---|
| 100 yd | 0.117 | 0.113 | 0.0042 | 0.7 | 0.7 |
| 200 yd | 0.244 | 0.226 | 0.0172 | 3.0 | 1.5 |
| 300 yd | 0.380 | 0.340 | 0.0402 | 7.1 | 2.2 |
| 400 yd | 0.527 | 0.453 | 0.0743 | 13.1 | 2.9 |
| 500 yd | 0.687 | 0.566 | 0.1209 | 21.3 | 3.7 |
| 600 yd | 0.861 | 0.679 | 0.1816 | 32.0 | 4.4 |
| 700 yd | 1.051 | 0.792 | 0.2586 | 45.5 | 5.1 |
| 800 yd | 1.260 | 0.906 | 0.3544 | 62.4 | 5.9 |
| 900 yd | 1.491 | 1.019 | 0.4720 | 83.1 | 6.6 |
| 1000 yd | 1.747 | 1.132 | 0.6146 | 108.2 | 7.3 |
That lateness snowballs, because a slowing bullet loses time faster the slower it gets. The bullet is 0.004 seconds late at 100 yards and 0.61 seconds late at 1,000, a factor of 146 for ten times the distance. In drift terms the curve grows a little faster than the square of range: doubling 100 yards to 200 multiplies drift by 4.1, and doubling 500 to 1,000 multiplies it by 5.1. The practical version of that rule is short. Every time you double the distance, expect four to five times the wind correction, not twice.
Direction
Full value, half value, and the wind that costs nothing
Shooters describe wind direction on a clock face with the target at 12 and themselves at the middle. A wind out of 3 o'clock crosses the line of fire square on and spends everything it has pushing the bullet: that is a full-value wind. A wind out of 12 or 6 blows along the line of fire and pushes the bullet nowhere sideways at all. In between, the field rule says you take the sideways slice of the wind and ignore the rest.
The rule is worth testing rather than repeating, so we fired the same 10 mph wind at a 600-yard target from every hour of the clock and measured what the engine gave back.
Wind value by clock position
Drift at 600 yards from a 10 mph wind out of each hour, with the shooter at the middle and the target at 12.
See the numbers
| Wind from | Drift at 600 yd (in) | Measured value | Field rule | Vertical shift (in) |
|---|---|---|---|---|
| 12 o'clock | 0.0 | 0.000 | 0.000 | -0.54 |
| 1 o'clock | 16.1 | 0.503 | 0.500 | -0.47 |
| 2 o'clock | 27.8 | 0.869 | 0.866 | -0.27 |
| 3 o'clock | 32.0 | 1.000 | 1.000 | 0.00 |
| 4 o'clock | 27.6 | 0.863 | 0.866 | 0.27 |
| 5 o'clock | 15.9 | 0.497 | 0.500 | 0.46 |
| 6 o'clock | 0.0 | 0.000 | 0.000 | 0.53 |
The rule survives. A 1 o'clock wind measured 0.503 of full value against a predicted 0.500, and 2 o'clock measured 0.869 against a predicted 0.866. Every hour landed within 0.006 of the textbook fraction, and the fractions barely moved between 300 and 1,000 yards. So the shorthand most shooters carry is safe: 3 and 9 o'clock are full value, 2, 4, 8 and 10 are about seven-eighths, 1, 5, 7 and 11 are half, and 12 and 6 are free.
One quiet asymmetry showed up in the data. A 2 o'clock wind drifted 27.78 inches while a 4 o'clock wind drifted 27.58, and the difference is not rounding. The 2 o'clock wind has a headwind component that slows the bullet and keeps it in the air longer; the 4 o'clock wind has a tailwind component that speeds it up. That same head and tail component also moves the bullet vertically. A pure 10 mph headwind put our .308 4.8 inches low at 1,000 yards and a tailwind 4.6 inches high, though at 600 yards it is only about half an inch and you will never see it.
Where it happens
The wind at your muzzle does most of the work
Ask experienced shooters which wind matters most and they will tell you the one at the firing point. They are right, and the reason is worth understanding, because it is not the one people usually give.
A stretch of wind near the muzzle does two things. It nudges the bullet sideways while the bullet is in it, which is small, and it leaves the bullet with a sideways speed of its own, which then carries for the whole rest of the flight. That second effect is the big one. By 300 yards our bullet has drifted only 7.1 inches, but it is also travelling sideways at 2.93 feet per second, and it has 1.37 seconds of flight left to spend at that speed. Sideways drag is small, so it keeps almost all of it.
Which stretch of the flight sets the drift
Splitting the 108 inches of 1,000-yard drift by where the 10 mph wind was blowing.
See the numbers
| Wind blows only over | Drift it makes by itself (in) | Sideways speed handed on (fps) | Its share of the 1,000-yd drift | Share of the rest of the flight |
|---|---|---|---|---|
| 0 to 200 yd | 3.0 | 2.00 | 39.1 in (36%) | 69.1 in (64%) |
| 0 to 300 yd | 7.1 | 2.93 | 55.2 in (51%) | 52.9 in (49%) |
| 0 to 500 yd | 21.3 | 4.70 | 81.0 in (75%) | 27.2 in (25%) |
| 0 to 700 yd | 45.5 | 6.33 | 98.4 in (91%) | 9.8 in (9%) |
Wind over just the opening 300 yards, the first 30 percent of the shot, accounts for 55 of the 108 inches. Wind over the first half of the flight accounts for three-quarters of it. Weighting your read toward the air you are standing in is sound physics, not a superstition.
The counterintuitive twist is that the far end of the flight is not weak because the wind is weaker there. It is weak because there is no distance left. Run the last 300 yards as its own problem, with the bullet entering it at its real 1,507 fps, and that stretch generates 17.3 inches of sideways push on its own, more than double the 7.1 inches the first 300 yards generate. A slow bullet is far easier to move. It just has nowhere left to go.
The field problem
Why reading only your own wind still misses
Everything above is arithmetic, and arithmetic assumes one wind. Real country does not supply one wind. The remaining sections are field knowledge rather than engine output, and we will flag them as such, because this is where honest ballistics ends and judgement begins.
Air follows terrain the way water follows a streambed. A wind that crosses your bench square on can hit a draw two hundred yards out and bend until it is running almost straight downrange, where it is worth nothing. It can accelerate through a saddle and hit the far bank harder than anything you can feel. Slopes that have been in the sun push air upward all afternoon and pull it back downhill after the sun leaves. A ridge between you and the target can leave a pocket of nearly still air on its lee side while the tops of the trees on both sides are moving.
One shot, four different winds
A 700-yard canyon shot seen from above. Illustration only, no engine numbers involved.
See the numbers
| Where | What the air is doing | What it is worth |
|---|---|---|
| At the muzzle | Open bench, clean 3 o'clock wind | Full value, and the heaviest weighted stretch |
| Mid-canyon | The draw bends it downrange | Nearly no value, though you cannot see that from the bench |
| Off the warm slope | Sun-heated air rising, pulling air in from the sides | Unpredictable, changes hour to hour |
| Behind the ridge | Lee-side pocket of still air | Nothing, while your flags say ten |
Hold the two ideas together and you get the working rule. The air at your muzzle carries the most weight, so it deserves the most of your attention and it is the one you can actually measure. But it is not the only air your bullet flies through, and on a 1,000-yard shot roughly half the drift is set past the 300-yard mark, in air you can only look at. That is why wind reading stays a skill and never becomes a sensor reading.
Where the solver fits. Wrist Dope does not pretend to see the air downrange, and no instrument at your shoulder can. What it removes is the other half of the problem: you give it your best wind call, speed and clock position, and it turns that into a hold instantly, with your load, your range, and the air you are standing in already accounted for. The judgement stays yours. The arithmetic stops being your job.
The takeaway
The wind is your call. Everything else is handled.
Wind is the one input on this page that no sensor can read for you. Every other part of the solution is already done before you break the shot: station pressure from the barometer on your wrist, altitude from GPS, temperature from live local weather, your zero, the math. That is the point of carrying the solver on a watch. The entire problem except the wind is finished, so all of your attention goes where only you can spend it.
So read the grass, the trees, the mirage, and make the call. Give Wrist Dope your best wind speed and direction and it turns that call into a hold instantly, at the shot, with cold fingers, no card and no arithmetic. It will not pretend to see the air downrange, because nothing can. What it does is make your call count.
Common questions
- How much does wind affect a bullet at 1,000 yards?
- A lot more than most shooters picture. Our engine puts a .308 175 grain match bullet 108 inches, nine feet, off target at 1,000 yards in a 10 mph full-value crosswind. The same wind is worth 0.7 inches at 100 yards and 32 inches at 600. Even a 5 mph breeze costs 54 inches at 1,000.
- Why does wind drift grow faster than the distance does?
- Because drift tracks how late the bullet arrives, not how far it travels. Drag makes a .308 reach 1,000 yards 0.61 seconds behind a drag-free bullet, against 0.004 seconds of lateness at 100 yards. The engine's drift curve grows close to the square of range: doubling 300 yards to 600 multiplies drift by 4.5.
- What is a full-value wind?
- Wind straight across your line of fire, from 3 or 9 o'clock. That is the direction that spends all of its speed pushing the bullet sideways. We measured every hour at 600 yards in a 10 mph wind: 3 o'clock gives 32.0 inches, 2 o'clock 27.8, 1 o'clock 16.1, and 12 o'clock none at all.
- Do headwinds and tailwinds move the bullet?
- Vertically, and only a little. A 10 mph headwind puts our .308 4.8 inches low at 1,000 yards and a tailwind 4.6 inches high. At 600 yards it is about half an inch either way, less than most rifles group. Sideways they do nothing, which is why the clock rule treats 12 and 6 as zero.
- Does the wind at the shooter matter more than the wind downrange?
- Physically yes. Wind over the first 300 yards of a 1,000-yard shot accounts for 55 of the 108 inches of drift, because the sideways speed it gives the bullet is carried the whole rest of the way. But the other 53 inches come from air you cannot feel, so reading only your own position is still how long shots get missed.
This page is the physics half of a pair. The other half is the field skill: how to read wind for long range shooting, which covers estimating speed off grass and mirage, calling direction on the clock, and what a wind meter is genuinely good for.