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Nerd stuff · Field science

Do you aim high or low when shooting uphill or downhill?

Both directions shoot high. The trap is correcting for it twice.

Quick answer

Aim low. Uphill and downhill both make the bullet hit high, because gravity only works across the horizontal part of the shot. Our engine puts a 500-yard shot on a 30-degree slope 8.2 inches high on flat-ground dope. Under 15 degrees inside 300 yards it is half an inch, so ignore it.

That much is old news in hunting camps. What almost nobody talks about is the newer way to miss: a laser rangefinder that already shortened the range for you, feeding a ballistic calculator that shortens it again. We ran the whole problem through the solver inside Wrist Dope, angle by angle, to show you how big the correction is, when it is beneath noticing, and exactly what applying it twice costs.

8.2in

How high a 500-yard shot lands on a 30-degree slope if you shoot your flat-ground dope.

11.4in

How low the same shot lands if the angle correction gets applied twice.

0.5in

What a 15-degree angle is worth at 300 yards. Less than most rifles group.

The geometry

Gravity is only paid for the flat part of the trip

Point a rifle up a 30-degree slope at something 500 yards out along your line of sight. That target is not 500 yards away on the map. It is 433 yards out and 250 yards up, and gravity pulls straight down the whole time, square across the flat leg of that triangle.

Split gravity into two pieces relative to your sight line and the whole thing falls out. One piece runs across the line of sight and bends the bullet away from where you are looking; that piece is gravity times the cosine of the angle, 87 percent of full gravity at 30 degrees. The other piece runs along the line of sight and only nudges the bullet's speed. Tilt the shot up or tilt it down and the cosine is the same either way, which is why both directions shoot high.

Where the correction comes from

A 500-yard slant shot at 30 degrees, seen from the side. Drop distances are exaggerated to be visible.

horizontal component · 433 ydthe only distance gravity is paid forrise 250 yd(750 ft)line of sight · 500 yd30°yougravity87% of gravityacts across the sight linethis is what makes you miss50% of gravityacts along it: speed only53.2 inbelow the sight line61.5 insame 500 yd, fired leveldrops shown exaggerated

The numbers on that drawing are the engine's. Fired level, this .308 crosses 500 yards 61.5 inches below the line of sight. Tilt the same shot 30 degrees and it finishes 53.2 inches below instead. Your dope card does not know about the slope, so it still tells you to fix 61.5 inches of shortfall, and the extra 8 inches goes over the top of the animal.

Uphill and downhill really are the same. We solved every angle in this article twice, once up and once down. The come-ups came back identical, because the correction runs on the cosine of the angle and cosine does not care about the sign. Do not go hunting for a different downhill number; there isn't one worth carrying.

How big is it, really

Steep or far. It takes one of the two.

Here is the honest version of the angle problem, which is less dramatic than the campfire version. Below is how far high the bullet lands when you range a target, dial the flat-ground dope for that distance, and shoot it on a slope anyway.

Inches high when you ignore the angle

Same rifle, 100-yard zero, standard air. Miss above the aim point by look angle and slant range; the shaded band is under 2 inches, smaller than most rifles group.

under 2 in1020304015°051015202530354045inches the bullet lands highlook angle, up or down (degrees)300 yd4.4 in500 yd18.0 in700 yd44.3 in
300 yd slant range500 yd slant range700 yd slant range
See the numbers
Look angle300 yd500 yd700 yd
0.0 in0.0 in0.0 in
0.1 in0.2 in0.6 in
10°0.2 in0.9 in2.3 in
15°0.5 in2.1 in5.2 in
20°0.9 in3.7 in9.1 in
25°1.4 in5.8 in14.2 in
30°2.0 in8.2 in20.3 in
35°2.7 in11.1 in27.3 in
40°3.5 in14.4 in35.4 in
45°4.4 in18.0 in44.3 in

Inside 300 yards, anything under 15 degrees costs half an inch or less. That is smaller than your group, smaller than one click, and smaller than the error in your wind call. Most field shots live in that corner of the chart, which is why generations of hunters got away with never thinking about it.

The corner where it bites is steep plus far. At 30 degrees the miss is 2 inches at 300 yards, 8.2 inches at 500, and 20.3 inches at 700. Push it to 45 degrees at 700 and you are 44.3 inches high, very nearly four feet above the aim point. Sheep and goat country produces exactly these shots.

What the cosine does to a 500-yard slant shot

The angle-corrected range a rangefinder would report, and the miss if you ignore the angle and shoot the slant-range dope.

Look angleCosineShare gravity is paid forCorrected rangeMiss if ignored
0°1.0000500.0 ydnone
10°0.9848492.4 yd0.9 in high
15°0.9659483.0 yd2.1 in high
20°0.9397469.8 yd3.7 in high
25°0.9063453.2 yd5.8 in high
30°0.8660433.0 yd8.2 in high
35°0.8192409.6 yd11.1 in high
40°0.7660383.0 yd14.4 in high
45°0.7071353.6 yd18.0 in high

Angle-corrected range

The number your rangefinder quietly changed

The old field fix for all of this is the rifleman's rule: multiply the line-of-sight distance by the cosine of the angle and shoot the flat-ground dope for that shorter number. Most laser rangefinders with an inclinometer will do it for you and display the result, usually called angle-corrected range, horizontal equivalent range, or something similar. On our 30-degree shot the display would read 433 instead of 500.

That rule works, and it is genuinely useful when your dope lives on a printed card. It is also a little coarse, because drag does not scale with distance the way the cosine assumes. Look up 433 yards on a flat card and you dial 9.22 MOA where the exact answer is 10.16, which puts you about 5 inches low at 500 yards and roughly 12 inches low if you run the same shot out to 700. A solver that gets the true distance and the angle can do better, because it can compute the real time of flight first and only then apply the cosine.

So the rule of thumb is short: if the thing doing the math knows the angle, give it the real distance. If it does not, give it the corrected one. Trouble starts when you give it both.

The trap

Correct the angle twice and you shoot under it

Picture the sequence. Your rangefinder is in its angle-corrected mode, left there by a previous owner or by you last season, and it reads 433. You type 433 into your ballistic app. Then, being thorough, you also tell the app the shot is 30 degrees uphill. The app has no way to know that 433 is already a corrected number. It shortens the trip a second time. You dial 7.98 MOA on a shot that wanted 10.16 and the bullet goes under the animal.

One shot, four ways to solve it

Target 500 yards away along the line of sight, 30 degrees uphill. Where each method puts the bullet.

10 in5 in05 in10 in← lands lowlands high →Slant range 500 yd + 30° entereddial 10.16 MOAon targetCorrected 433 yd, no angle entereddial 9.22 MOA4.9 inCorrected 433 yd AND 30° entereddial 7.98 MOA11.4 inSlant range 500 yd, angle ignoreddial 11.74 MOA8.2 in
Bullet lands lowBullet lands high
See the numbers
How the shot was solvedDialImpact
Slant range 500 yd, 30° entered10.16 MOAon the aim point
Angle-corrected 433 yd, no angle entered9.22 MOA4.9 in low
Angle-corrected 433 yd, 30° also entered7.98 MOA11.4 in low
Slant range 500 yd, angle ignored11.74 MOA8.2 in high

Read the two failure modes against each other. Ignoring the angle costs 8.2 inches high. Correcting for it twice costs 11.4 inches low. Being too careful is worse than being careless here, and it is worse in the direction that produces a gut shot rather than a clean miss. The full spread between the two mistakes is 19.6 inches on a shot most people would call routine.

It scales the way you would fear. The double correction is a percentage of your whole come-up, not a fixed penalty, so it grows with the come-up.

What the double correction costs, by angle and distance

Inches below the aim point when the angle-corrected range is entered and the angle is entered too.

10203040inches the bullet lands lowlook angle (degrees)15°20°30°40°0.91.63.24.83.35.711.417.18.414.228.241.8
300 yd slant range500 yd slant range700 yd slant range
See the numbers
Look angle300 yd500 yd700 yd
15°0.9 in low3.3 in low8.4 in low
20°1.6 in low5.7 in low14.2 in low
30°3.2 in low11.4 in low28.2 in low
40°4.8 in low17.1 in low41.8 in low

At 700 yards and 30 degrees the doubled correction is 28.2 inches low. At 40 degrees it is 41.8 inches, which is more than three feet of error introduced entirely by doing the right thing one time too many. Nothing about the shot feels wrong while you are making it. The dope looks plausible, the angle is real, and the rangefinder was telling the truth about a distance you did not know it had already changed.

What to do

Three habits that end the whole problem

  1. 1

    Find out which range your rangefinder is handing you.

    Range one target from a steep angle and read both modes if your unit has them. The angle-corrected number is always the smaller one. Then pick a mode and leave it there, because the failure only happens when you forget which one you are in.

  2. 2

    Give the solver the slant range and the angle. Nothing else.

    One correction, applied by the thing that knows the time of flight. That is the 10.16 MOA row, the one that lands on the aim point. Never hand a solver a range that has already been shortened and an angle on top of it.

  3. 3

    Under 15 degrees inside 300 yards, let it go.

    Half an inch. Spend the attention on your wind call instead, which is worth many times more at that distance. The angle earns its place in your process past 400 yards or past 20 degrees, not before.

How Wrist Dope handles it

One correction, and you never type the angle

Wrist Dope wants the true line-of-sight distance to your target and the look angle, and it applies the improved rifleman's rule exactly once: it solves the real trajectory at the real distance, then scales the result by the cosine. Every corrected number in this article came out of that same solver, the one that runs on the watch.

In practice that gives you exactly two correct setups. Pick one and commit to it, because they do not mix:

  1. 1

    Straight range in, Wrist Dope measures the angle. The better way.

    Switch angle-corrected range OFF on your rangefinder and give the app the unmodified line-of-sight distance, always. The angle is not something you type: point the watch at the target and tap to lock, and the motion sensors capture the inclination with the heading. If your watch rides the rifle, the same Scope Level calibration that runs the Live Fire anti-cant level (a Pro feature) reads the bore's true inclination, so aiming the rifle at the target IS the measurement. The solver then applies its one correction, and it recomputes with the air every time conditions change.

  2. 2

    Angle-corrected range in, no angle in the app.

    If you would rather leave your rangefinder in its angle-corrected mode, enter the corrected range it hands you and do not lock a target angle in Wrist Dope. With no angle locked the app applies no incline correction, so the rangefinder's one correction stands alone.

The one configuration that misses is the mix: an angle-corrected range AND a locked angle. That is the doubled bar in the chart above. If you use the level-mounted setup, checking that your rangefinder's angle mode is off is part of mounting the watch.

The takeaway

One entry, one correction, never two.

The air side of an angled shot is measured for you: station pressure from the barometer on your wrist, altitude from GPS, temperature from live local weather, rebuilt every time conditions change. The geometry side is measured too. Lock the target and the watch reads the inclination with its own sensors, straight off the bore if the watch is level-mounted on the rifle.

So pick who does the geometry and turn the other one off. Best: rangefinder in straight-range mode, and Wrist Dope measures the angle when you lock the target. Prefer your rangefinder's corrected mode? Enter its range and leave the angle unlocked. One correction, either way, and the charts above stop being ways to miss.

Common questions

Why do uphill and downhill shots both hit high?
Because gravity pulls straight down, and only the part of it acting across your line of sight bends the bullet away from where you are looking. Tilt the shot by an angle and that part shrinks by the cosine of the angle, uphill or downhill alike. The bullet still falls, just less than the slant distance says it should, so a flat-ground hold sends it high either way.
What is angle-corrected range?
The horizontal distance to your target rather than the straight-line distance, calculated as the line-of-sight range times the cosine of the look angle. A 500-yard target on a 30-degree slope is 433 yards of horizontal, so its angle-corrected range is 433 yards. Shoot your flat-ground 433-yard dope and you land close, about 5 inches low of the exact answer.
Should I use horizontal distance or line of sight distance?
Give a modern ballistic solver the line-of-sight (slant) range plus the angle and let it do the correction, which is more accurate than the plain cosine rule at distance. Use horizontal distance only when the solver is not being told the angle, such as a printed dope card. What you must never do is give a solver both an already-corrected range and the angle.
At what angle does shooting uphill or downhill start to matter?
Not until the shot is steep or long. Our engine puts a 15-degree shot at 300 yards 0.5 inches high, and 10 degrees at 300 yards 0.2 inches high, both inside a normal group. It reaches 8.2 inches at 500 yards and 30 degrees, and 20.3 inches at 700 yards and 30 degrees. Under 15 degrees inside 300 yards, ignore it.
Can a rangefinder and a ballistic calculator double correct for angle?
Yes, and it is the most common angle mistake there is. If your rangefinder is in an angle-corrected mode, the number it shows is already shortened. Type that number into a calculator and also give it the look angle and the cosine gets applied twice: on a 500-yard 30-degree shot you would dial 7.98 MOA instead of 10.16 and land 11.4 inches low.

Wondering what else your ballistic solution is quietly sensitive to? Read: do weather conditions matter when zeroing a rifle?

Every number on this page was computed with WristBallistics, the solver inside Wrist Dope: a point-mass model with fourth-order Runge-Kutta integration, G7 drag, and the ICAO standard atmosphere, validated against independently published reference trajectories. Incline compensation uses the improved rifleman's rule, which scales the level-fire vertical miss at the true slant range by the cosine of the look angle; like every rule in that family it treats uphill and downhill identically. Reference load: .308 Winchester, 175 gr match bullet, G7 BC 0.243, 2,650 fps, 1.5 in sight height, 100-yard zero, ICAO standard atmosphere at 59 °F and sea level, no wind. Study: tools/engine-studies/AngleStudy.