Wrist DopeWrist Dope™

Manual / Stage Timer

Stage Timer

The stage card already has your holds. Now it runs the clock too. Put a par on the stage, arm it, and start it with a single press, or let it hear the range officer’s beep and start itself.

A ring around the edge of the screen drains as the par runs down and changes color as you run out of time, so you know where you stand without reading a number.

Pro

Part of the one-time Pro upgrade, with Match Mode.

A par

The stage needs a par time. Set it in the match or straight from the timer.

Watch, phone or both

Run it on either. With both along they run as one clock.

Wrist Dope Apple Watch STAGE PAR picker reading 2:00, with a crown hint of 15 second steps, a SET button and Untimed
Apple Watch Ultra

The watch par picker. The crown moves it in 15 second steps.

Step 1

Give the stage a par

The timer counts down the stage’s par, so the stage needs one. Set it when you build the match (Match Mode), or on the spot.

On the watch, tap ••• on the stage card, then Par. Turn the crown to the par and tap SET. Untimed clears it. On the phone, the stopwatch button on the MATCH page has Par: 2:00, or Set par… when the stage has none.

The watch needs its Match page switched on: Settings, Match Mode, Match Page. The timer and the Match page are part of the one-time Pro upgrade.

Wrist Dope Apple Watch match actions sheet with Arm timer (2:00) and Arm + 3·2·1 (2:00) at the top
Apple Watch Ultra

The ••• sheet on the watch stage card. Arming is the top row.

Step 2

Arm it

Tap ••• and Arm timer (2:00). The card shows the par with ARMED · tap to start and the ring pulses. On the phone it is the stopwatch button, Arm timer (2:00).

Practicing alone, with nobody to give you a start? Arm + 3·2·1 on the watch, or Practice: 3·2·1 then go on the phone, counts you in after the tap so you can get behind the rifle.

An armed timer stays with you through the match. Move to the next stage and it re-arms for that stage’s par. Switching to another match disarms it. Disarm timer in the same menu stands it down.

Wrist Dope Apple Watch stage card armed at 2:00 with a green ring around the screen and the line ARMED, tap to start, 20 rounds
Apple Watch Ultra

Armed. The whole screen is the start button.

Step 3

Start it with one press

When the RO says go, tap anywhere on the card. The whole screen is the button, so you are not hunting for a small target with the beep already sounding. On the phone the armed card is one big green START.

Or don’t tap at all. With Start on beep on, the timer starts itself on the range timer’s beep.

Once it runs, the watch only stops from the clock at the top of the card, a smaller target, so a stray touch can’t stop your run. On the phone tap the clock.

Wrist Dope Apple Watch stage card running at 1:42 with a green ring drained from the top left, over the stage’s target rows and holds
Apple Watch Ultra

Running. The ring drains around the edge of the screen.

Step 4

Read the ring

The ring drains around the edge of the screen as the par runs down, and its color tells you where you are without reading a number:

  • Green while more than half the par is left.
  • Amber from the halfway mark.
  • Orange in the last 30 seconds, on pars longer than a minute.
  • Red in the last 10 seconds, then a solid red ring at TIME.

The ring shows over every page, on both devices, so a glance at Live Fire still tells you the time. On the watch the timer keeps the app running and its cues firing through display sleep. On the phone the screen stays awake while the timer is in use.

Wrist Dope Apple Watch stage card showing TIME in red with ran 0:03.00 and a solid red ring
Apple Watch Ultra

Par expired: TIME, the run time to the hundredth, a solid red ring.

Step 5

TIME

At the end of the par the card says TIME in red and the ring goes solid red. Stop early and it says STOPPED. Either way the run time sits under it to the hundredth, the way NRL22 score sheets want it.

TIME stays up for 10 seconds, STOPPED for 5, then the card goes back to the stage. Tap it to clear it sooner.

Wrist Dope Apple Watch match actions sheet with Timer Sound switched on and the Tone choice Chime, Beep or Voice, with Beep selected
Apple Watch Ultra

Sound and tone, right in the ••• sheet. Beep is the default.

Step 6

Pick the sound

The timer marks the start, half time, 30 seconds left (on pars over a minute), 10 seconds left, a rising 3, 2, 1 in the last three seconds, and TIME. Half time is a buzz with no sound, and the 3, 2, 1 is sound with no buzz.

Two tone sets: Chime, musical, and the range beep, the sound a competitor’s ear already knows. The watch calls it Beep, the phone Range beep, and it is the default. Picking one plays it so you hear the choice.

The tone you pick follows you to the other device. Timer Sound on or off is per device. The settings live in two places: the ••• sheet for right now, and Settings for good (watch: Match Mode; phone: ENV/SET, SETTINGS). The phone plays timer sounds with the ringer on silent.

Wrist Dope Apple Watch timer audio settings with the Voice tone selected and a Voice choice of Female or Male, Female selected
Apple Watch Ultra

Voice, with a Female or Male speaker.

Step 7

Or let it talk you down

The third tone set is Voice. It calls the time out loud: 3, 2 and 1 minutes left, 30, 20 and 10 seconds, then 5, 4, 3, 2, 1 and “Time.” The start stays the range beep.

Pick who says it: Female or Male on the watch, Female voice or Male voice on the phone. The clips ship inside the app and play with no signal. The voice is set per device.

Wrist Dope Apple Watch stage card armed at 2:00 with the line ARMED, listening for beep, 20 rounds
Apple Watch Ultra

Armed and listening. The run starts at the beep.

Step 8

Start on the RO’s beep

Turn on Start on beep: on the watch it is in the ••• sheet, on the phone in the stopwatch menu. Arm the timer and the card reads ARMED · listening for beep. When the range timer beeps, your clock starts at the beep itself, not when the app noticed it.

It knows two timers and listens for both at once: the PACT (a 2327 Hz tone) and the Shooters Global SG Timer (around 2700 Hz). There is nothing to choose. Gunshots, steel and talk next to you don’t set it off.

The mic opens only while the timer is armed and closes the moment the run starts. The sound is analyzed on the device and nothing is recorded. Each device uses its own mic, so the setting is per device.

Missed it? Tap start anyway. While the mic is listening, a tap counts as a missed beep and the run is back-dated 5 seconds. An arm left listening for 10 minutes closes the mic, and the timer stays armed for a tap start.

On the iPhone, Wrist Dope has to be on screen to hear the beep. The armed MATCH page keeps the screen awake, so leave it there.

Wrist Dope iPhone MATCH page running at 1:42 with the status line Running, tap to stop, par 2:00, and a Linked watch chip, over the stage’s target rows
iPhone

The phone timer, linked to the watch.

Step 9

The phone runs the same clock

The iPhone MATCH page has the same timer: the stopwatch button arms it, the green tile starts it, the ring runs around the phone’s screen. On a rifle-mounted phone it is your whole timer.

With the watch along, the two are one clock. Arm, start, stop or disarm on either and the other follows, with the same start time, so both read the same. Log a target on the phone mid-stage and it lands on the watch.

The chip after the par says how the link is doing: ⌚ Linked, ⌚ Not connected (each runs on its own), or Queued, which means the watch app is asleep and catches up at the right time when you raise your wrist.

Wrist Dope iPhone RO mode full screen running at 1:53.7 with Tap anywhere to stop and a Hold to close button
iPhone

RO mode: the whole screen is one button.

Step 10

Hand the phone to your RO

The stopwatch menu has RO mode, for a squad-mate or the RO running the clock on your phone. It goes full screen with the stage and par at the top. One tap starts, one tap stops, and the next tap readies it for the next shooter.

It is the same linked timer, so your watch runs with it. RO mode plays the loud range beep through the ringer switch whatever your sound setting, skips the buzz, and keeps the result up until the RO resets it. Start on beep is off here, because this phone is the start.

Hold to close leaves it. A tap won’t, so nobody closes it by accident mid-stage.

Rifle-mounted phone

Landscape splits the card

Turn the phone sideways and the MATCH page splits in two: the clock and its status on one half, the targets and holds on the other. The page bar moves to a rail on the side, and Settings, Landscape Menu Side, puts it left or right.

Wrist Dope iPhone in landscape with the running clock on the left half, the stage targets and shot order on the right half, and the page bar as a rail on the left edge
iPhone in landscape

Clock on one half, targets on the other. The page bar becomes a side rail.

What follows you, and what stays put

Arming, the start time, stopping, disarming and the tone set follow you between the phone and the watch. Timer Sound on or off, the voice and Start on beep stay on the device you set them on.

A running clock survives a relaunch. Swipe the app away mid-stage and it comes back at the right time, or at TIME if the par ran out while it was closed. The match itself keeps the par and never the timer.

Timer not doing what you expected?

  1. Start on beep never fired on the phone. Wrist Dope was not on screen, the arm sat for more than 10 minutes and the mic closed, or the microphone is off for Wrist Dope (the menu row then reads Start on beep (mic off in Settings)). Nothing else warns you, so watch for the listening line on the armed card.
  2. It ignores your range timer. It listens for the PACT and the Shooters Global SG Timer. Other timers beep at other pitches and won’t start it. Tap start instead.
  3. You missed the beep. Tap start. While it is listening, a tap is taken as a missed beep and the run is back-dated 5 seconds.
  4. There is no Match page on the watch. Turn on Match Page in the watch’s Settings, under Match Mode. It also needs Pro.
  5. Arm timer is missing. The stage has no par. Set one with Par on the watch or Set par… on the phone.
  6. The phone says Queued. The watch app is asleep. Raise your wrist and it catches up. Not connected means there is no link right now, and each device keeps its own clock.
  7. The tone changed on its own. The tone set follows you between phone and watch, so a change on one changes the other. Sound on or off and the voice do not.
  8. RO mode won’t close. Press and hold Hold to close. A tap does nothing there on purpose.

Related: Match Mode to build the match and its stages, Hunter Stages for NRL Hunter blind stages on the clock, and Scope Level: the level glows with the ring, and its beeps stay quiet while the timer runs.

Still stuck? support@wristdope.com